// Copyright Epic Games, Inc. All Rights Reserved. #include "PhysicsAssetGraph/SConstraintNode.h" #include "PhysicsAssetGraph/PhysicsAssetGraphNode_Constraint.h" void SConstraintNode::Construct(const FArguments& InArgs, UPhysicsAssetGraphNode_Constraint* InNode) { SPhysicsAssetGraphNode::Construct(SPhysicsAssetGraphNode::FArguments(), InNode); UpdateGraphNode(); }