// Copyright Epic Games, Inc. All Rights Reserved. #include "PhysicsAssetGraph/SBoneNode.h" #include "PhysicsAssetGraph/PhysicsAssetGraphNode_Bone.h" #include "SGraphPin.h" #include "Widgets/Text/SInlineEditableTextBlock.h" #include "PhysicsEngine/ShapeElem.h" #include "Widgets/Images/SImage.h" #include "Widgets/Input/SButton.h" #include "PhysicsEngine/AggregateGeom.h" #include "PhysicsEngine/PhysicsAsset.h" #define LOCTEXT_NAMESPACE "SBoneNode" void SBoneNode::Construct(const FArguments& InArgs, UPhysicsAssetGraphNode_Bone* InNode) { SPhysicsAssetGraphNode::Construct(SPhysicsAssetGraphNode::FArguments(), InNode); UpdateGraphNode(); } #undef LOCTEXT_NAMESPACE