// Copyright Epic Games, Inc. All Rights Reserved. #include "PhysicsAssetEditorHitProxies.h" IMPLEMENT_HIT_PROXY(HPhysicsAssetEditorEdBoneProxy,HHitProxy); IMPLEMENT_HIT_PROXY(HPhysicsAssetEditorEdCoMProxy, HHitProxy); IMPLEMENT_HIT_PROXY(HPhysicsAssetEditorEdConstraintProxy,HHitProxy); IMPLEMENT_HIT_PROXY(HPhysicsAssetEditorEdBoneNameProxy,HHitProxy);