// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AnimationEditMode.h" class PERSONA_API IPersonaEditMode : public FAnimationEditMode { // These implementations are duplicated in the Persona module so that code that links only to Persona and not to // the AnimationEditMode module can work properly public: IPersonaEditMode(); virtual ~IPersonaEditMode() override; virtual void Enter() override; virtual void Exit() override; virtual void AddReferencedObjects(FReferenceCollector& Collector) override; };