// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Widgets/SCompoundWidget.h" class UAnimationAsset; class IAnimationSequenceBrowser : public SCompoundWidget { public: /** Select the specified asset */ virtual void SelectAsset(UAnimationAsset* InAsset) = 0; /** Add to navigation history */ virtual void AddToHistory(UAnimationAsset* AnimAsset) = 0; /** Add filter by skeleton notify name */ virtual void FilterBySkeletonNotify(const FName& InNotifyName) = 0; };