// Copyright Epic Games, Inc. All Rights Reserved. #include "SPersonaDetails.h" #include "DetailsViewArgs.h" #include "IDetailsView.h" #include "Layout/Children.h" #include "Modules/ModuleManager.h" #include "PropertyEditorModule.h" #include "SlotBase.h" #include "Widgets/SBoxPanel.h" void SPersonaDetails::Construct(const FArguments& InArgs) { FDetailsViewArgs DetailsViewArgs; DetailsViewArgs.NameAreaSettings = FDetailsViewArgs::HideNameArea; DetailsViewArgs.bHideSelectionTip = true; FPropertyEditorModule& PropertyEditorModule = FModuleManager::LoadModuleChecked("PropertyEditor"); DetailsView = PropertyEditorModule.CreateDetailView(DetailsViewArgs); TSharedRef Content = SNew(SVerticalBox); if (InArgs._TopContent.IsValid()) { Content->AddSlot() .AutoHeight() [ InArgs._TopContent.ToSharedRef() ]; } Content->AddSlot() .FillHeight(1.0f) [ DetailsView.ToSharedRef() ]; if (InArgs._BottomContent.IsValid()) { Content->AddSlot() .AutoHeight() [ InArgs._BottomContent.ToSharedRef() ]; } ChildSlot [ Content ]; }