// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Misc/CoreDelegates.h" class IPoseWatchManager; class IPoseWatchManagerColumn; class UPoseWatch; class UPoseWatchFolder; struct FPoseWatchManagerInitializationOptions; struct IPoseWatchManagerTreeItem; struct FPoseWatchManagerPoseWatchTreeItem; struct FPoseWatchManagerFolderTreeItem; struct FObjectKey; struct FPoseWatchManagerDragDropPayload; struct FPoseWatchManagerDragValidationInfo;