// Copyright Epic Games, Inc. All Rights Reserved. #include "PoseEditorCommands.h" #include "Framework/Commands/InputChord.h" #include "Framework/Commands/UICommandInfo.h" #define LOCTEXT_NAMESPACE "PoseEditorCommands" void FPoseEditorCommands::RegisterCommands() { UI_COMMAND(PasteAllNames, "Paste All Pose Names", "Paste all pose names from clipboard", EUserInterfaceActionType::Button, FInputChord()); UI_COMMAND(UpdatePoseToCurrent, "Update Pose to Current", "Updates the selected pose to match the pose currently shown in the viewport", EUserInterfaceActionType::Button, FInputChord()); UI_COMMAND(AddPoseFromCurrent, "Add Pose from Current", "Adds a new pose matching the pose currently shown in the viewport", EUserInterfaceActionType::Button, FInputChord()); UI_COMMAND(AddPoseFromReference, "Add Pose from Reference", "Adds a new pose matching the Skeleton its reference pose", EUserInterfaceActionType::Button, FInputChord()); } #undef LOCTEXT_NAMESPACE