// Copyright Epic Games, Inc. All Rights Reserved. #include "PersonaPreviewSceneRefPoseController.h" #include "AnimationEditorPreviewScene.h" void UPersonaPreviewSceneRefPoseController::InitializeView(UPersonaPreviewSceneDescription* SceneDescription, IPersonaPreviewScene* PreviewScene) const { PreviewScene->ShowReferencePose(true, bResetBoneTransforms); } void UPersonaPreviewSceneRefPoseController::UninitializeView(UPersonaPreviewSceneDescription* SceneDescription, IPersonaPreviewScene* PreviewScene) const { }