// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "PersonaPreviewSceneController.h" #include "PersonaPreviewSceneDefaultController.generated.h" UCLASS(DisplayName = "Default") class UPersonaPreviewSceneDefaultController : public UPersonaPreviewSceneController { public: GENERATED_BODY() virtual void InitializeView(UPersonaPreviewSceneDescription* SceneDescription, IPersonaPreviewScene* PreviewScene) const; virtual void UninitializeView(UPersonaPreviewSceneDescription* SceneDescription, IPersonaPreviewScene* PreviewScene) const; };