// Copyright Epic Games, Inc. All Rights Reserved. #include "PersonaPreviewSceneController.h" #include "AnimationEditorPreviewScene.h" #include "DetailCategoryBuilder.h" IDetailPropertyRow* UPersonaPreviewSceneController::AddPreviewControllerPropertyToDetails(const TSharedRef& PersonaToolkit, IDetailLayoutBuilder& DetailBuilder, IDetailCategoryBuilder& Category, const FProperty* Property, const EPropertyLocation::Type PropertyLocation) { TArray ListOfPreviewController{ this }; return Category.AddExternalObjectProperty(ListOfPreviewController, Property->GetFName(), PropertyLocation); }