// Copyright Epic Games, Inc. All Rights Reserved. #include "IPersonaEditMode.h" IPersonaEditMode::IPersonaEditMode() { } IPersonaEditMode::~IPersonaEditMode() { } void IPersonaEditMode::Enter() { FAnimationEditMode::Enter(); } void IPersonaEditMode::Exit() { FAnimationEditMode::Exit(); } void IPersonaEditMode::AddReferencedObjects(FReferenceCollector& Collector) { FAnimationEditMode::AddReferencedObjects(Collector); }