// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IPropertyTypeCustomization.h" #include "Templates/SharedPointer.h" class IPropertyHandle; class FInterpolationParameterDetails : public IPropertyTypeCustomization { public: static TSharedRef MakeInstance() { return MakeShareable(new FInterpolationParameterDetails()); } // IDetailCustomization interface virtual void CustomizeHeader(TSharedRef StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override {} virtual void CustomizeChildren(TSharedRef StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override; };