// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AnimTimeline/AnimTimelineTrack.h" /** Root-level animation timeline track under which per-bone animated attributes are inserted */ class FAnimTimelineTrack_Attributes : public FAnimTimelineTrack { ANIMTIMELINE_DECLARE_TRACK(FAnimTimelineTrack_Attributes, FAnimTimelineTrack); public: FAnimTimelineTrack_Attributes(const TSharedRef& InModel); /** FAnimTimelineTrack interface */ virtual TSharedRef GenerateContainerWidgetForOutliner(const TSharedRef& InRow) override; private: TSharedPtr OutlinerWidget; };