// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Input/Events.h" #include "AnimNotifyPanelContextMenuContext.generated.h" class SAnimNotifyTrack; struct INodeObjectInterface; struct FAnimNotifyEvent; UCLASS() class UAnimNotifyPanelContextMenuContext : public UObject { GENERATED_BODY() public: TWeakPtr NotifyTrack = nullptr; INodeObjectInterface* NodeObject = nullptr; FAnimNotifyEvent* NotifyEvent = nullptr; int32 NotifyIndex = INDEX_NONE; int32 NodeIndex = INDEX_NONE; FPointerEvent MouseEvent; };