// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class PackagesDialog : ModuleRules { public PackagesDialog(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.Add("AssetTools"); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "Core", "CoreUObject", "InputCore", "Slate", "SlateCore", "UnrealEd", "SourceControl", "AssetRegistry", "ToolWidgets", } ); DynamicallyLoadedModuleNames.Add("AssetTools"); } }