// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class PIEPreviewDeviceSpecification : ModuleRules { public PIEPreviewDeviceSpecification(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.Add("Engine"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); } } }