// Copyright Epic Games, Inc. All Rights Reserved. #include "PIEPreviewWindowStyle.h" #if WITH_EDITOR FPIEPreviewWindowStyle::FPIEPreviewWindowStyle() { } void FPIEPreviewWindowStyle::GetResources(TArray< const FSlateBrush* >& OutBrushes) const { ScreenRotationButtonStyle.GetResources(OutBrushes); QuarterMobileContentScaleFactorButtonStyle.GetResources(OutBrushes); HalfMobileContentScaleFactorButtonStyle.GetResources(OutBrushes); FullMobileContentScaleFactorButtonStyle.GetResources(OutBrushes); } const FName FPIEPreviewWindowStyle::TypeName(TEXT("FPIEPreviewWindowStyle")); const FPIEPreviewWindowStyle& FPIEPreviewWindowStyle::GetDefault() { static FPIEPreviewWindowStyle Default; return Default; } #endif