// Copyright Epic Games, Inc. All Rights Reserved. #include "IOverlayEditorModule.h" #include "Logging/LogMacros.h" #include "Modules/ModuleManager.h" #include "OverlayEditorPrivate.h" DEFINE_LOG_CATEGORY(LogOverlayEditor); /** * Implements the OverlayEditor module */ class FOverlayEditorModule : public IOverlayEditorModule { public: // IModuleInterface interface virtual void StartupModule() override { } virtual void ShutdownModule() override { } // End IModuleInterface interface }; IMPLEMENT_MODULE(FOverlayEditorModule, OverlayEditor);