// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class NewLevelDialog : ModuleRules { public NewLevelDialog(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Engine", "Slate", "SlateCore", "UnrealEd", "ToolWidgets", } ); } }