// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" class UNNEModelData; namespace UE::NNEEditor::Internal::OnnxFileLoaderHelper { bool NNEEDITOR_API InitUNNEModelDataFromFile(UNNEModelData& ModelData, int64& ModelFileSize, const FString& Filename); } // namespace UE::NNEEditor::Internal::OnnxFileLoaderHelper