// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IDetailCustomization.h" #include "Templates/SharedPointer.h" class IDetailLayoutBuilder; class FMovieSceneToolsProjectSettingsCustomization : public IDetailCustomization { public: static TSharedRef MakeInstance(); virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override; private: void OnTakeSeparatorUpdated(); };