// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MaterialEditor : ModuleRules { public MaterialEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.AddRange( new string[] { } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools", "Kismet", "EditorWidgets", "MessageLog", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "CoreUObject", "ApplicationCore", "InputCore", "Engine", "Slate", "SlateCore", "EditorStyle", "RenderCore", "RHI", "MaterialUtilities", "PropertyEditor", "EditorFramework", "UnrealEd", "GraphEditor", "AdvancedPreviewScene", "Projects", "AssetRegistry", "ToolMenus", "MainFrame", "Landscape" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetTools", "SceneOutliner", "ClassViewer", "ContentBrowser", "WorkspaceMenuStructure" } ); } }