// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Styling/SlateStyle.h" class MASSENTITYEDITOR_API FMassEntityEditorStyle { public: static void Initialize(); static void Shutdown(); static TSharedPtr Get() { return StyleSet; } static FName GetStyleSetName(); static const FSlateBrush* GetBrush(FName PropertyName, const ANSICHAR* Specifier = NULL) { return StyleSet->GetBrush(PropertyName, Specifier); } static FString InContent(const FString& RelativePath, const ANSICHAR* Extension); private: static TSharedPtr StyleSet; };