// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Widgets/SCompoundWidget.h" struct FMassDebuggerModel; struct FMassDebuggerQueryData; class SMassQuery : public SCompoundWidget { public: SLATE_BEGIN_ARGS(SMassQuery){} SLATE_END_ARGS() void Construct(const FArguments& InArgs, TSharedPtr InQueryData, TSharedRef InDebuggerModel); protected: TSharedPtr QueryData; };