// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MassEntityDebugger : ModuleRules { public MassEntityDebugger(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "MassEntity", "SlateCore", "Slate", "WorkspaceMenuStructure", "Projects", "UMG" } ); if (Target.bBuildEditor == true) { PublicDependencyModuleNames.AddRange( new string[] { "UnrealEd" } ); } } } }