// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MainFrame : ModuleRules { public MainFrame(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Documentation", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ApplicationCore", "Engine", "EngineSettings", "InputCore", "RHI", "RenderCore", "Slate", "SlateCore", "SourceControl", "SourceControlWindows", "TargetPlatform", "DesktopPlatform", "EditorFramework", "UnrealEd", "WorkspaceMenuStructure", "MessageLog", "UATHelper", "TranslationEditor", "Projects", "DeviceProfileEditor", "UndoHistoryEditor", "Analytics", "ToolMenus", "LauncherServices", "InterchangeCore", "InterchangeEngine", "ToolWidgets", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "LauncherPlatform", "GameProjectGeneration", "ProjectTargetPlatformEditor", "LevelEditor", "Settings", "SourceCodeAccess", "HotReload", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetTools", "GameProjectGeneration", "ProjectTargetPlatformEditor", "LevelEditor", "SourceCodeAccess", "HotReload", "LocalizationDashboard", // not required but causes circular depends issues on Linux/Mac } ); } }