// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LocalizationCommandletExecution : ModuleRules { public LocalizationCommandletExecution(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "Slate", "SlateCore", "InputCore", "EditorFramework", "UnrealEd", "Engine", "DesktopPlatform", "SourceControl", "Localization", } ); } }