// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Types/SlateEnums.h" #include "IDetailCustomization.h" class FLevelInstanceActorDetails : public IDetailCustomization { public: /** Makes a new instance of this detail layout class for a specific detail view requesting it */ static TSharedRef MakeInstance(); /** IDetailCustomization interface */ virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override; /** End IDetailCustomization interface */ private: /** Use MakeInstance to create an instance of this class */ FLevelInstanceActorDetails(); };