// Copyright Epic Games, Inc. All Rights Reserved. #include "LevelEditorMenuContext.h" #include "Elements/Framework/TypedElementRegistry.h" #include "SLevelEditor.h" TWeakPtr ULevelEditorMenuContext::GetLevelEditor() const { return LevelEditor; } FScriptTypedElementHandle ULevelEditorContextMenuContext::GetScriptHitProxyElement() { return UTypedElementRegistry::GetInstance()->CreateScriptHandle(HitProxyElement.GetId()); }