// Copyright Epic Games, Inc. All Rights Reserved. #include "LevelEditor.h" #include "Model.h" #include "Widgets/Text/STextBlock.h" #include "Widgets/Layout/SBorder.h" #include "Misc/App.h" #include "Modules/ModuleManager.h" #include "Layout/WidgetPath.h" #include "Framework/Application/SlateApplication.h" #include "Widgets/Layout/SBox.h" #include "Styling/AppStyle.h" #include "Editor/EditorPerProjectUserSettings.h" #include "Editor/UnrealEdEngine.h" #include "LevelEditorViewport.h" #include "EditorModes.h" #include "UnrealEdGlobals.h" #include "Misc/ConfigCacheIni.h" #include "LevelViewportLayout.h" #include "SLevelEditor.h" #include "LightmapResRatioAdjust.h" #include "LevelEditorActions.h" #include "LevelEditorModesActions.h" #include "WorkspaceMenuStructure.h" #include "WorkspaceMenuStructureModule.h" #include "MessageLogModule.h" #include "EditorViewportCommands.h" #include "LevelViewportActions.h" #include "Toolkits/GlobalEditorCommonCommands.h" #include "ISlateReflectorModule.h" #include "Widgets/Docking/SDockTab.h" #include "Interfaces/IProjectManager.h" #include "LevelViewportLayoutEntity.h" #include "PixelInspectorModule.h" #include "CommonMenuExtensionsModule.h" #include "ProjectDescriptor.h" #include "PlatformInfo.h" #include "Editor.h" #include "SLevelViewport.h" #include "DataDrivenShaderPlatformInfo.h" // @todo Editor: remove this circular dependency #include "Interfaces/IMainFrameModule.h" #include "Framework/Commands/GenericCommands.h" #include "Misc/EngineBuildSettings.h" #include "Subsystems/PanelExtensionSubsystem.h" #include "LevelEditorOutlinerSettings.h" #define LOCTEXT_NAMESPACE "LevelEditor" IMPLEMENT_MODULE( FLevelEditorModule, LevelEditor ); LLM_DEFINE_TAG(LevelEditor); const FName LevelEditorApp = FName(TEXT("LevelEditorApp")); const FName MainFrame("MainFrame"); const FName CommonMenuExtensionsName(TEXT("CommonMenuExtensions")); const FName LevelEditorTabIds::LevelEditorViewport(TEXT("LevelEditorViewport")); const FName LevelEditorTabIds::LevelEditorViewport_Clone1(TEXT("LevelEditorViewport_Clone1")); const FName LevelEditorTabIds::LevelEditorViewport_Clone2(TEXT("LevelEditorViewport_Clone2")); const FName LevelEditorTabIds::LevelEditorViewport_Clone3(TEXT("LevelEditorViewport_Clone3")); const FName LevelEditorTabIds::LevelEditorViewport_Clone4(TEXT("LevelEditorViewport_Clone4")); const FName LevelEditorTabIds::LevelEditorToolBox(TEXT("LevelEditorToolBox")); const FName LevelEditorTabIds::LevelEditorSelectionDetails(TEXT("LevelEditorSelectionDetails")); const FName LevelEditorTabIds::LevelEditorSelectionDetails2(TEXT("LevelEditorSelectionDetails2")); const FName LevelEditorTabIds::LevelEditorSelectionDetails3(TEXT("LevelEditorSelectionDetails3")); const FName LevelEditorTabIds::LevelEditorSelectionDetails4(TEXT("LevelEditorSelectionDetails4")); const FName LevelEditorTabIds::PlacementBrowser(TEXT("PlacementBrowser")); const FName LevelEditorTabIds::LevelEditorBuildAndSubmit(TEXT("LevelEditorBuildAndSubmit")); const FName LevelEditorTabIds::LevelEditorSceneOutliner(TEXT("LevelEditorSceneOutliner")); const FName LevelEditorTabIds::LevelEditorSceneOutliner2(TEXT("LevelEditorSceneOutliner2")); const FName LevelEditorTabIds::LevelEditorSceneOutliner3(TEXT("LevelEditorSceneOutliner3")); const FName LevelEditorTabIds::LevelEditorSceneOutliner4(TEXT("LevelEditorSceneOutliner4")); const FName LevelEditorTabIds::LevelEditorStatsViewer(TEXT("LevelEditorStatsViewer")); const FName LevelEditorTabIds::LevelEditorLayerBrowser(TEXT("LevelEditorLayerBrowser")); const FName LevelEditorTabIds::LevelEditorDataLayerBrowser(TEXT("LevelEditorDataLayerBrowser")); const FName LevelEditorTabIds::Sequencer(TEXT("Sequencer")); const FName LevelEditorTabIds::SequencerGraphEditor(TEXT("SequencerGraphEditor")); const FName LevelEditorTabIds::WorldSettings(TEXT("WorldSettingsTab")); const FName LevelEditorTabIds::WorldBrowserComposition(TEXT("WorldBrowserComposition")); const FName LevelEditorTabIds::WorldBrowserPartitionEditor(TEXT("WorldBrowserPartitionEditor")); const FName LevelEditorTabIds::WorldBrowserHierarchy(TEXT("WorldBrowserHierarchy")); const FName LevelEditorTabIds::WorldBrowserDetails(TEXT("WorldBrowserDetails")); const FName LevelEditorTabIds::LevelEditorHierarchicalLODOutliner(TEXT("LevelEditorHierarchicalLODOutliner")); const FName LevelEditorTabIds::OutputLog(TEXT("OutputLog")); const FName LevelEditorTabIds::LevelEditorEnvironmentLightingViewer(TEXT("LevelEditorEnvironmentLightingViewer")); FLevelEditorModule::FLevelEditorModule() : ToggleImmersiveConsoleCommand( TEXT( "LevelEditor.ToggleImmersive" ), TEXT( "Toggle 'Immersive Mode' for the active level editing viewport" ), FConsoleCommandDelegate::CreateRaw( this, &FLevelEditorModule::ToggleImmersiveOnActiveLevelViewport ) ) { } class SProjectBadge : public SBox { public: SLATE_BEGIN_ARGS(SProjectBadge) {} SLATE_END_ARGS() void Construct(const FArguments& InArgs) { FString ProjectNameWatermarkPrefix; GConfig->GetString(TEXT("LevelEditor"), TEXT("ProjectNameWatermarkPrefix"), /*out*/ ProjectNameWatermarkPrefix, GEditorPerProjectIni); FSlateColor BadgeBackgroundColor = FAppStyle::Get().GetSlateColor("Colors.Title"); { FColor ConfigColor; if (GConfig->GetColor( TEXT("LevelEditor"), TEXT("ProjectBadgeBackgroundColor"), /*out*/ ConfigColor, GEditorPerProjectIni )) { BadgeBackgroundColor = FLinearColor(ConfigColor); } } FSlateColor BadgeTextColor = FStyleColors::Foreground; { FColor ConfigColor; if (GConfig->GetColor(TEXT("LevelEditor"), TEXT("ProjectBadgeTextColor"), /*out*/ ConfigColor, GEditorPerProjectIni)) { BadgeTextColor = FLinearColor(ConfigColor); } } const FString EngineVersionString = FEngineVersion::Current().ToString(FEngineVersion::Current().HasChangelist() ? EVersionComponent::Changelist : EVersionComponent::Patch); const EBuildConfiguration BuildConfig = FApp::GetBuildConfiguration(); const bool bAppendBuildConfig = (BuildConfig != EBuildConfiguration::Shipping && BuildConfig != EBuildConfiguration::Development && BuildConfig != EBuildConfiguration::Unknown); FFormatNamedArguments Args; Args.Add(TEXT("ProjectNameWatermarkPrefix"), FText::FromString(ProjectNameWatermarkPrefix)); Args.Add(TEXT("Branch"), FEngineBuildSettings::IsPerforceBuild() ? FText::FromString(TEXT(" ") + FEngineVersion::Current().GetBranch()) : FText::GetEmpty()); Args.Add(TEXT("GameName"), FText::FromString(TEXT(" ") + FString(FApp::GetProjectName()))); Args.Add(TEXT("EngineVersion"), (GetDefault()->bDisplayEngineVersionInBadge) ? FText::FromString(TEXT(" (") + EngineVersionString + TEXT(")")) : FText::GetEmpty()); Args.Add(TEXT("Config"), bAppendBuildConfig ? FText::Format(NSLOCTEXT("UnrealEditor", "TitleBarConfig", " [{0}]"), EBuildConfigurations::ToText(BuildConfig)) : FText::GetEmpty()); FText RightContentText = FText::Format(NSLOCTEXT("UnrealEditor", "TitleBarRightContentAndConfig", "{ProjectNameWatermarkPrefix}{GameName}{Config}{Branch}{EngineVersion}"), Args); // Create the tooltip showing more detailed information FFormatNamedArguments TooltipArgs; FString TooltipVersionStr = EngineVersionString; TooltipArgs.Add(TEXT("Version"), FText::FromString(TooltipVersionStr)); TooltipArgs.Add(TEXT("Branch"), FText::FromString(FEngineVersion::Current().GetBranch())); TooltipArgs.Add(TEXT("BuildConfiguration"), EBuildConfigurations::ToText(BuildConfig)); TooltipArgs.Add(TEXT("BuildDate"), FText::FromString(FApp::GetBuildDate())); TooltipArgs.Add(TEXT("GraphicsRHI"), FText::FromString(FApp::GetGraphicsRHI())); FText RightContentTooltip = FText::Format(NSLOCTEXT("UnrealEditor", "TitleBarRightContentTooltip", "Version: {Version}\nBranch: {Branch}\nBuild Configuration: {BuildConfiguration}\nBuild Date: {BuildDate}\nGraphics RHI: {GraphicsRHI}"), TooltipArgs); SetToolTipText(RightContentTooltip); TSharedRef DefaultNamePlate = SNew(STextBlock) .Text(RightContentText) .Visibility(EVisibility::HitTestInvisible) .TextStyle(FAppStyle::Get(), "SProjectBadge.Text") .Margin(FAppStyle::Get().GetMargin("SProjectBadge.BadgePadding")) .ColorAndOpacity(BadgeTextColor); // clang-format off SBox::Construct(SBox::FArguments() .HAlign(HAlign_Right) .VAlign(VAlign_Top) .Padding(FMargin(0.0f, 0.0f, 2.0f, 0.0f)) [ SNew(SBorder) .BorderBackgroundColor(BadgeBackgroundColor) .BorderImage(FAppStyle::GetBrush("SProjectBadge.BadgeShape")) .Padding(FMargin(0)) .VAlign(VAlign_Top) [ SNew(SExtensionPanel) .ExtensionPanelID("LevelEditorProjectNamePlate") .DefaultWidget(DefaultNamePlate) .WindowZoneOverride(EWindowZone::TitleBar) ] ]); // clang-format on } FVector2D GetSizeLastFrame() const { return GetDesiredSize(); } // SWidget interface virtual EWindowZone::Type GetWindowZoneOverride() const override { return EWindowZone::TitleBar; } // End of SWidget interface private: FGeometry CachedGeometry; }; TSharedRef FLevelEditorModule::SpawnLevelEditor( const FSpawnTabArgs& InArgs ) { LLM_SCOPE_BYTAG(LevelEditor); TSharedRef LevelEditorTab = SNew(SDockTab) .TabRole(ETabRole::MajorTab) .ContentPadding(FMargin(0)) .IconColor(FAppStyle::Get().GetColor("LevelEditor.AssetColor")); // Same color as FAssetTypeActions_World LevelEditorTab->SetTabIcon(FAppStyle::Get().GetBrush("LevelEditor.Tab")); SetLevelEditorInstanceTab(LevelEditorTab); TSharedPtr< SWindow > OwnerWindow = InArgs.GetOwnerWindow(); if ( !OwnerWindow.IsValid() ) { IMainFrameModule& MainFrameModule = FModuleManager::LoadModuleChecked( MainFrame ); OwnerWindow = MainFrameModule.GetParentWindow(); } OutlinerSettings->CreateDefaultFilters(); TSharedPtr LevelEditorTmp; if (OwnerWindow.IsValid()) { LevelEditorTab->SetContent(SAssignNew(LevelEditorTmp, SLevelEditor)); SetLevelEditorInstance(LevelEditorTmp); LevelEditorTmp->Initialize(LevelEditorTab, OwnerWindow.ToSharedRef()); GLevelEditorModeTools().DeactivateAllModes(); LevelEditorCreatedEvent.Broadcast(LevelEditorTmp); TSharedRef ProjectBadge = SNew(SProjectBadge); TSharedPtr< SWidget > RightContent = SNew(SHorizontalBox) + SHorizontalBox::Slot() .AutoWidth() .Padding(8.0f, 0.0f) .VAlign(VAlign_Center) [ LevelEditorTmp->GetTitleBarMessageWidget() ] + SHorizontalBox::Slot() .AutoWidth() .Padding(0.0f, 0.0f, 8.0f, 0.0f) [ ProjectBadge ]; LevelEditorTab->SetTitleBarRightContent(RightContent.ToSharedRef()); } return LevelEditorTab; } /** * Called right after the module's DLL has been loaded and the module object has been created */ void FLevelEditorModule::StartupModule() { // Our command context bindings depend on having the mainframe loaded FModuleManager::LoadModuleChecked(MainFrame); FModuleManager::LoadModuleChecked(CommonMenuExtensionsName); MenuExtensibilityManager = MakeShared(); ToolBarExtensibilityManager = MakeShared(); ModeBarExtensibilityManager = MakeShared(); NotificationBarExtensibilityManager = MakeShared(); // Note this must come before any tab spawning because that can create the SLevelEditor and attempt to map commands FGenericCommands::Register(); FGlobalEditorCommonCommands::Register(); FEditorViewportCommands::Register(); FLevelViewportCommands::Register(); FLevelEditorCommands::Register(); // Bind level editor commands shared across an instance BindGlobalLevelEditorCommands(); // Exposes the global level editor command list to subscribers from other systems FInputBindingManager::Get().RegisterCommandList(FLevelEditorCommands::Get().GetContextName(), GetGlobalLevelEditorActions()); FViewportTypeDefinition ViewportType = FViewportTypeDefinition([](const FAssetEditorViewportConstructionArgs& ConstructionArgs, TSharedPtr InLevelEditor) { TSharedPtr EditorViewport = SNew(SLevelViewport, ConstructionArgs) .ParentLevelEditor(InLevelEditor); return MakeShareable(new FLevelViewportLayoutEntity(EditorViewport)); }, FLevelViewportCommands::Get().SetDefaultViewportType); RegisterViewportType("Default", ViewportType); const IWorkspaceMenuStructure& MenuStructure = WorkspaceMenu::GetMenuStructure(); FGlobalTabmanager::Get()->RegisterTabSpawner("LevelEditor", FOnSpawnTab::CreateRaw(this, &FLevelEditorModule::SpawnLevelEditor)) .SetDisplayName(NSLOCTEXT("LevelEditor", "LevelEditorTab", "Level Editor")) .SetAutoGenerateMenuEntry(false); FModuleManager::LoadModuleChecked("SlateReflector").RegisterTabSpawner(MenuStructure.GetDeveloperToolsDebugCategory()); FModuleManager::LoadModuleChecked("PixelInspectorModule").RegisterTabSpawner(MenuStructure.GetDeveloperToolsDebugCategory()); FMessageLogModule& MessageLogModule = FModuleManager::LoadModuleChecked("MessageLog"); MessageLogModule.RegisterLogListing("BuildAndSubmitErrors", LOCTEXT("BuildAndSubmitErrors", "Build and Submit Errors")); OutlinerSettings = MakeShared(); OutlinerSettings->Initialize(); OutlinerSettings->SetupBuiltInCategories(); } /** * Called before the module is unloaded, right before the module object is destroyed. */ void FLevelEditorModule::ShutdownModule() { IProjectManager::Get().OnTargetPlatformsForCurrentProjectChanged().RemoveAll(this); if(FModuleManager::Get().IsModuleLoaded("MessageLog")) { FMessageLogModule& MessageLogModule = FModuleManager::GetModuleChecked("MessageLog"); MessageLogModule.UnregisterLogListing("BuildAndSubmitErrors"); } MenuExtensibilityManager.Reset(); ToolBarExtensibilityManager.Reset(); // Stop PIE/SIE before unloading the level editor module // Otherwise, when the module is reloaded, it's likely to be in a bad state if (GUnrealEd && GUnrealEd->PlayWorld) { GUnrealEd->EndPlayMap(); } // If the level editor tab is currently open, close it { if (!IsEngineExitRequested()) { TSharedPtr LevelEditorTab = LevelEditorInstanceTabPtr.Pin(); if (LevelEditorTab.IsValid()) { LevelEditorTab->RemoveTabFromParent(); } LevelEditorInstanceTabPtr.Reset(); } } // Clear out some globals that may be referencing this module SetLevelEditorTabManager(nullptr); WorkspaceMenu::GetMenuStructure().GetLevelEditorCategory()->ClearItems(); if (FSlateApplication::IsInitialized() && FModuleManager::Get().IsModuleLoaded("SlateReflector")) { FGlobalTabmanager::Get()->UnregisterTabSpawner("LevelEditor"); FModuleManager::GetModuleChecked("SlateReflector").UnregisterTabSpawner(); } FLevelEditorCommands::Unregister(); FLevelEditorModesCommands::Unregister(); FEditorViewportCommands::Unregister(); FLevelViewportCommands::Unregister(); } /** * Spawns a new property viewer * @todo This only works with the first level editor. Fix it. */ void FLevelEditorModule::SummonSelectionDetails() { TSharedPtr LevelEditorInstance = LevelEditorInstancePtr.Pin(); LevelEditorInstance->SyncDetailsToSelection(); } void FLevelEditorModule::SummonBuildAndSubmit() { TSharedPtr LevelEditorInstance = LevelEditorInstancePtr.Pin(); LevelEditorInstance->TryInvokeTab(LevelEditorTabIds::LevelEditorBuildAndSubmit); } void FLevelEditorModule::SummonWorldBrowserHierarchy() { TSharedPtr LevelEditorInstance = LevelEditorInstancePtr.Pin(); LevelEditorInstance->TryInvokeTab(LevelEditorTabIds::WorldBrowserHierarchy); } void FLevelEditorModule::SummonWorldBrowserDetails() { TSharedPtr LevelEditorInstance = LevelEditorInstancePtr.Pin(); LevelEditorInstance->TryInvokeTab(LevelEditorTabIds::WorldBrowserDetails); } void FLevelEditorModule::SummonWorldBrowserComposition() { TSharedPtr LevelEditorInstance = LevelEditorInstancePtr.Pin(); LevelEditorInstance->TryInvokeTab(LevelEditorTabIds::WorldBrowserComposition); } // @todo remove when world-centric mode is added TSharedPtr FLevelEditorModule::AttachSequencer(TSharedPtr SequencerWidget, TSharedPtr SequencerAssetEditor) { TSharedPtr LevelEditorInstance = LevelEditorInstancePtr.Pin(); if (LevelEditorInstance) { return LevelEditorInstance->AttachSequencer(SequencerWidget, SequencerAssetEditor); } return nullptr; } TSharedPtr FLevelEditorModule::GetFirstActiveViewport() { TSharedPtr LevelEditorInstance = LevelEditorInstancePtr.Pin(); return (LevelEditorInstance.IsValid()) ? LevelEditorInstance->GetActiveViewport() : nullptr; } TSharedPtr FLevelEditorModule::GetFirstActiveLevelViewport() { TSharedPtr LevelEditorInstance = LevelEditorInstancePtr.Pin(); return (LevelEditorInstance.IsValid()) ? LevelEditorInstance->GetActiveViewport() : nullptr; } void FLevelEditorModule::FocusPIEViewport() { TSharedPtr LevelEditorInstance = LevelEditorInstancePtr.Pin(); if( LevelEditorInstance.IsValid() && LevelEditorTabManager.IsValid() && LevelEditorInstance->HasActivePlayInEditorViewport() ) { FGlobalTabmanager::Get()->DrawAttentionToTabManager( LevelEditorTabManager.ToSharedRef() ); } } void FLevelEditorModule::FocusViewport() { TSharedPtr ActiveLevelViewport = GetFirstActiveViewport(); if( ActiveLevelViewport.IsValid() ) { TSharedRef< const SWidget > ViewportAsWidget = ActiveLevelViewport->AsWidget(); FWidgetPath FocusWidgetPath; if( FSlateApplication::Get().GeneratePathToWidgetUnchecked( ViewportAsWidget, FocusWidgetPath ) ) { FSlateApplication::Get().SetKeyboardFocus( FocusWidgetPath, EFocusCause::SetDirectly ); } } } void FLevelEditorModule::BroadcastActorSelectionChanged(const TArray& NewSelection, bool bForceRefresh) { ActorSelectionChangedEvent.Broadcast(NewSelection, bForceRefresh); } void FLevelEditorModule::BroadcastElementSelectionChanged(const UTypedElementSelectionSet* SelectionSet, bool bForceRefresh) { ElementSelectionChangedEvent.Broadcast(SelectionSet, bForceRefresh); } void FLevelEditorModule::BroadcastOverridePropertyEditorSelection(const TArray& NewSelection, bool bForceRefresh) { OverridePropertyEditorSelectionEvent.Broadcast(NewSelection, bForceRefresh); } void FLevelEditorModule::BroadcastRedrawViewports( bool bInvalidateHitProxies ) { RedrawLevelEditingViewportsEvent.Broadcast( bInvalidateHitProxies ); } void FLevelEditorModule::BroadcastTakeHighResScreenShots( ) { TakeHighResScreenShotsEvent.Broadcast(); } void FLevelEditorModule::BroadcastMapChanged( UWorld* World, EMapChangeType MapChangeType ) { MapChangedEvent.Broadcast( World, MapChangeType ); } void FLevelEditorModule::BroadcastComponentsEdited() { ComponentsEditedEvent.Broadcast(); } const FLevelEditorCommands& FLevelEditorModule::GetLevelEditorCommands() const { return FLevelEditorCommands::Get(); } const FLevelEditorModesCommands& FLevelEditorModule::GetLevelEditorModesCommands() const { return FLevelEditorModesCommands::Get(); } const FLevelViewportCommands& FLevelEditorModule::GetLevelViewportCommands() const { return FLevelViewportCommands::Get(); } TWeakPtr FLevelEditorModule::GetLevelEditorInstance() const { return LevelEditorInstancePtr; } TWeakPtr FLevelEditorModule::GetLevelEditorInstanceTab() const { return LevelEditorInstanceTabPtr; } TSharedPtr FLevelEditorModule::GetLevelEditorTabManager() const { return LevelEditorTabManager; } void FLevelEditorModule::SetLevelEditorInstance( TWeakPtr LevelEditor ) { LevelEditorInstancePtr = LevelEditor; GLevelEditorModeTools().SetToolkitHost(LevelEditorInstancePtr.Pin().ToSharedRef()); } void FLevelEditorModule::SetLevelEditorInstanceTab( TWeakPtr LevelEditorTab ) { LevelEditorInstanceTabPtr = LevelEditorTab; } void FLevelEditorModule::SetLevelEditorTabManager( const TSharedPtr& OwnerTab ) { if (LevelEditorTabManager.IsValid()) { LevelEditorTabManager->UnregisterAllTabSpawners(); LevelEditorTabManager.Reset(); } if (OwnerTab.IsValid()) { LevelEditorTabManager = FGlobalTabmanager::Get()->NewTabManager(OwnerTab.ToSharedRef()); LevelEditorTabManager->SetOnPersistLayout(FTabManager::FOnPersistLayout::CreateRaw(this, &FLevelEditorModule::HandleTabManagerPersistLayout)); LevelEditorTabManager->SetAllowWindowMenuBar(true); TabManagerChangedEvent.Broadcast(); } } void FLevelEditorModule::StartPlayInEditorSession() { TSharedPtr ActiveLevelViewport = GetFirstActiveViewport(); FRequestPlaySessionParams SessionParams; if( ActiveLevelViewport.IsValid() ) { // We never want to play from the camera's location at startup, because the camera could have // been abandoned in a strange location in the map if( 0 ) // @todo immersive { // If this is a perspective viewport, then we'll Play From Here const FEditorViewportClient& LevelViewportClient = ActiveLevelViewport->GetAssetViewportClient(); if( LevelViewportClient.IsPerspective() ) { // Start PIE from the camera's location and orientation! SessionParams.StartLocation = LevelViewportClient.GetViewLocation(); SessionParams.StartRotation = LevelViewportClient.GetViewRotation(); } } SessionParams.DestinationSlateViewport = ActiveLevelViewport; GUnrealEd->RequestPlaySession(SessionParams); // Kick off the queued PIE session immediately. This is so that at startup, we don't need to // wait for the next engine tick. We want to see PIE gameplay when the editor first appears! GUnrealEd->StartQueuedPlaySessionRequest(); } } void FLevelEditorModule::GoImmersiveWithActiveLevelViewport( const bool bForceGameView ) { TSharedPtr ActiveLevelViewport = GetFirstActiveViewport(); if( ActiveLevelViewport.IsValid() ) { // Make sure we can find a path to the viewport. This will fail in cases where the viewport widget // is in a backgrounded tab, etc. We can't currently support starting PIE in a backgrounded tab // due to how PIE manages focus and requires event forwarding from the application. TSharedPtr Window = FSlateApplication::Get().FindWidgetWindow( ActiveLevelViewport->AsWidget() ); if(Window.IsValid() ) { if( bForceGameView && !ActiveLevelViewport->IsInGameView() ) { ActiveLevelViewport->ToggleGameView(); } { const bool bWantImmersive = true; const bool bAllowAnimation = false; ActiveLevelViewport->MakeImmersive( bWantImmersive, bAllowAnimation ); FVector2f WindowSize = Window->GetSizeInScreen(); // Set the initial size of the viewport to be the size of the window. This must be done because Slate has not ticked yet so the viewport will have no initial size ActiveLevelViewport->GetActiveViewport()->SetInitialSize( FIntPoint( FMath::TruncToInt32( WindowSize.X ), FMath::TruncToInt32( WindowSize.Y ) ) ); } } } } void FLevelEditorModule::ToggleImmersiveOnActiveLevelViewport() { TSharedPtr< IAssetViewport > ActiveLevelViewport = GetFirstActiveViewport(); if( ActiveLevelViewport.IsValid() ) { // Toggle immersive mode (with animation!) const bool bAllowAnimation = true; ActiveLevelViewport->MakeImmersive( !ActiveLevelViewport->IsImmersive(), bAllowAnimation ); } } /** @return Returns the first Level Editor that we currently know about */ TSharedPtr FLevelEditorModule::GetFirstLevelEditor() const { return LevelEditorInstancePtr.Pin(); } TSharedPtr FLevelEditorModule::GetLevelEditorTab() const { return LevelEditorInstanceTabPtr.Pin(); } void FLevelEditorModule::AddTitleBarItem(FName InTitleBarIdentifier, const FTitleBarItem& InTitleBarItem) { TitleBarItems.FindOrAdd(InTitleBarIdentifier) = InTitleBarItem; BroadcastTitleBarMessagesChanged(); } void FLevelEditorModule::RemoveTitleBarItem(FName InTitleBarIdentifier) { TitleBarItems.Remove(InTitleBarIdentifier); BroadcastTitleBarMessagesChanged(); } TSharedRef FLevelEditorModule::FactoryViewport(FName InTypeName, const FAssetEditorViewportConstructionArgs& ConstructionArgs) const { const FViewportTypeDefinition* Definition = CustomViewports.Find(InTypeName); if (Definition) { return Definition->FactoryFunction(ConstructionArgs, GetFirstLevelEditor()); } check(CustomViewports.Find("Default")); return CustomViewports["Default"].FactoryFunction(ConstructionArgs, GetFirstLevelEditor()); } TSharedPtr FLevelEditorModule::AssembleExtenders(TSharedRef& InCommandList, TArray& MenuExtenderDelegates) const { TArray> Extenders; for (int32 i = 0; i < MenuExtenderDelegates.Num(); ++i) { if (MenuExtenderDelegates[i].IsBound()) { Extenders.Add(MenuExtenderDelegates[i].Execute(InCommandList)); } } return FExtender::Combine(Extenders); } void FLevelEditorModule::BindGlobalLevelEditorCommands() { check( !GlobalLevelEditorActions.IsValid() ); GlobalLevelEditorActions = MakeShareable( new FUICommandList ); const FLevelEditorCommands& Commands = FLevelEditorCommands::Get(); FUICommandList& ActionList = *GlobalLevelEditorActions; // Make a default can execute action that disables input when in debug mode FCanExecuteAction DefaultExecuteAction = FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::DefaultCanExecuteAction ); ActionList.MapAction( Commands.BrowseDocumentation, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::BrowseDocumentation ) ); ActionList.MapAction( Commands.BrowseViewportControls, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::BrowseViewportControls ) ); ActionList.MapAction( Commands.NewLevel, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::NewLevel ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::NewLevel_CanExecute ) ); ActionList.MapAction( Commands.Save, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::Save ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::CanSaveWorld ) ); ActionList.MapAction( Commands.SaveAs, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::SaveCurrentAs ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::CanSaveCurrentAs), FGetActionCheckState(), FIsActionButtonVisible::CreateStatic( &FLevelEditorActionCallbacks::CanSaveCurrentAs) ); ActionList.MapAction( Commands.SaveAllLevels, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::SaveAllLevels ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::CanSaveUnpartitionedWorld), FGetActionCheckState(), FIsActionButtonVisible::CreateStatic(&FLevelEditorActionCallbacks::CanSaveUnpartitionedWorld) ); ActionList.MapAction( Commands.BrowseLevel, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::Browse ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::CanBrowse ) ); ActionList.MapAction( Commands.ToggleFavorite, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ToggleFavorite ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ToggleFavorite_CanExecute ), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::ToggleFavorite_IsChecked ) ); for( int32 CurRecentIndex = 0; CurRecentIndex < FLevelEditorCommands::MaxRecentFiles; ++CurRecentIndex ) { ActionList.MapAction( Commands.OpenRecentFileCommands[ CurRecentIndex ], FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OpenRecentFile, CurRecentIndex ), DefaultExecuteAction ); } ActionList.MapAction( Commands.ClearRecentFiles, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ClearRecentFiles) ); for (int32 CurFavoriteIndex = 0; CurFavoriteIndex < FLevelEditorCommands::MaxFavoriteFiles; ++CurFavoriteIndex) { ActionList.MapAction(Commands.OpenFavoriteFileCommands[CurFavoriteIndex], FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::OpenFavoriteFile, CurFavoriteIndex), DefaultExecuteAction); } ActionList.MapAction( Commands.ToggleVR, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ToggleVR ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ToggleVR_IsButtonActive ), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::ToggleVR_IsChecked ) ); ActionList.MapAction(Commands.ImportScene, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ImportScene_Clicked)); ActionList.MapAction( Commands.ExportAll, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExportAll_Clicked ) ); ActionList.MapAction( Commands.ExportSelected, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExportSelected_Clicked ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExportSelected_CanExecute ) ); ActionList.MapAction( Commands.Build, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::Build_Execute ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::Build_CanExecute ) ); ActionList.MapAction(Commands.RecompileGameCode, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::RecompileGameCode_Clicked ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::Recompile_CanExecute ) ); #if WITH_LIVE_CODING ActionList.MapAction( Commands.LiveCoding_Enable, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::LiveCoding_ToggleEnabled ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::LiveCoding_IsEnabled ) ); ActionList.MapAction( Commands.LiveCoding_StartSession, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::LiveCoding_StartSession_Clicked ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::LiveCoding_CanStartSession ) ); ActionList.MapAction( Commands.LiveCoding_ShowConsole, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::LiveCoding_ShowConsole_Clicked ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::LiveCoding_CanShowConsole ) ); ActionList.MapAction( Commands.LiveCoding_Settings, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::LiveCoding_Settings_Clicked ), FCanExecuteAction()); #endif ActionList.MapAction( FGlobalEditorCommonCommands::Get().FindInContentBrowser, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::FindInContentBrowser_Clicked ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::FindInContentBrowser_CanExecute ) ); ActionList.MapAction( Commands.GoHere, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::GoHere_Clicked, (const FVector*)nullptr ) ); ActionList.MapAction( Commands.SnapCameraToObject, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("CAMERA SNAP") ) ) ); ActionList.MapAction( Commands.SnapObjectToCamera, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapObjectToView_Clicked) ); ActionList.MapAction( Commands.CopyActorFilePathtoClipboard, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::CopyActorFilePathtoClipboard_Clicked) ); ActionList.MapAction( Commands.OpenActorInReferenceViewer, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ViewActorReferences_Clicked), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ViewActorReferences_CanExecute) ); ActionList.MapAction( Commands.SaveActor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SaveActor_Clicked), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SaveActor_CanExecute) ); ActionList.MapAction( Commands.ShowActorHistory, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ShowActorHistory_Clicked), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ShowActorHistory_CanExecute) ); ActionList.MapAction( Commands.GoToCodeForActor, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::GoToCodeForActor_Clicked ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::GoToCodeForActor_CanExecute ), FIsActionChecked(), FIsActionButtonVisible::CreateStatic(&FLevelEditorActionCallbacks::GoToCodeForActor_IsVisible) ); ActionList.MapAction( Commands.GoToDocsForActor, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::GoToDocsForActor_Clicked ) ); ActionList.MapAction( FGenericCommands::Get().Duplicate, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("DUPLICATE") ) ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::Duplicate_CanExecute ) ); ActionList.MapAction( FGenericCommands::Get().Delete, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("DELETE") ) ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::Delete_CanExecute ) ); ActionList.MapAction( FGenericCommands::Get().Rename, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::Rename_Execute ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::Rename_CanExecute ) ); ActionList.MapAction( FGenericCommands::Get().Cut, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("EDIT CUT") ) ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::Cut_CanExecute ) ); ActionList.MapAction( FGenericCommands::Get().Copy, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("EDIT COPY") ) ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::Copy_CanExecute ) ); ActionList.MapAction( FGenericCommands::Get().Paste, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("EDIT PASTE") ) ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::Paste_CanExecute ) ); ActionList.MapAction( Commands.PasteHere, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("EDIT PASTE TO=HERE") ) ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::PasteHere_CanExecute ) ); ActionList.MapAction( Commands.SnapOriginToGrid, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::MoveElementsToGrid_Clicked, /*bAlign*/false, /*bPerElement*/false), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ElementSelected_CanExecuteMove) ); ActionList.MapAction( Commands.SnapOriginToGridPerActor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::MoveElementsToGrid_Clicked, /*bAlign*/false, /*bPerElement*/true), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ElementSelected_CanExecuteMove) ); ActionList.MapAction( Commands.AlignOriginToGrid, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::MoveElementsToGrid_Clicked, /*bAlign*/true, /*bPerElement*/false), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ElementSelected_CanExecuteMove) ); ActionList.MapAction( Commands.SnapOriginToActor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::MoveElementsToElement_Clicked, /*bAlign*/false), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ElementsSelected_CanExecuteMove) ); ActionList.MapAction( Commands.AlignOriginToActor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::MoveElementsToElement_Clicked, /*bAlign*/true), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ElementsSelected_CanExecuteMove) ); ActionList.MapAction( Commands.SnapTo2DLayer, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapTo2DLayer_Clicked), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::CanSnapTo2DLayer) ); ActionList.MapAction( Commands.MoveSelectionUpIn2DLayers, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::MoveSelectionToDifferent2DLayer_Clicked, /*bGoingUp=*/ true, /*bForceToTopOrBottom=*/ false), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::CanMoveSelectionToDifferent2DLayer, /*bGoingUp=*/ true) ); ActionList.MapAction( Commands.MoveSelectionDownIn2DLayers, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::MoveSelectionToDifferent2DLayer_Clicked, /*bGoingUp=*/ false, /*bForceToTopOrBottom=*/ false), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::CanMoveSelectionToDifferent2DLayer, /*bGoingUp=*/ false) ); ActionList.MapAction( Commands.MoveSelectionToTop2DLayer, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::MoveSelectionToDifferent2DLayer_Clicked, /*bGoingUp=*/ true, /*bForceToTopOrBottom=*/ true), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::CanMoveSelectionToDifferent2DLayer, /*bGoingUp=*/ true) ); ActionList.MapAction( Commands.MoveSelectionToBottom2DLayer, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::MoveSelectionToDifferent2DLayer_Clicked, /*bGoingUp=*/ false, /*bForceToTopOrBottom=*/ true), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::CanMoveSelectionToDifferent2DLayer, /*bGoingUp=*/ false) ); ActionList.MapAction( Commands.Select2DLayerAbove, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::Select2DLayerDeltaAway_Clicked, -1) ); ActionList.MapAction( Commands.Select2DLayerBelow, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::Select2DLayerDeltaAway_Clicked, 1) ); ActionList.MapAction( Commands.AlignBrushVerticesToGrid, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::AlignBrushVerticesToGrid_Execute) ); ActionList.MapAction( Commands.SnapToFloor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapToFloor_Clicked, /*bAlign*/false, /*bUseLineTrace*/false, /*bUseBounds*/false, /*bUsePivot*/false), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ElementSelected_CanExecuteMove) ); ActionList.MapAction( Commands.AlignToFloor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapToFloor_Clicked, /*bAlign*/true, /*bUseLineTrace*/false, /*bUseBounds*/false, /*bUsePivot*/false), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ElementSelected_CanExecuteMove) ); ActionList.MapAction( Commands.SnapPivotToFloor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapToFloor_Clicked, /*bAlign*/false, /*bUseLineTrace*/true, /*bUseBounds*/false, /*bUsePivot*/true), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ElementSelected_CanExecuteMove) ); ActionList.MapAction( Commands.AlignPivotToFloor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapToFloor_Clicked, /*bAlign*/true, /*bUseLineTrace*/true, /*bUseBounds*/false, /*bUsePivot*/true), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ElementSelected_CanExecuteMove) ); ActionList.MapAction( Commands.SnapBottomCenterBoundsToFloor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapToFloor_Clicked, /*bAlign*/false, /*bUseLineTrace*/true, /*bUseBounds*/true, /*bUsePivot*/false), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ElementSelected_CanExecuteMove) ); ActionList.MapAction( Commands.AlignBottomCenterBoundsToFloor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapToFloor_Clicked, /*bAlign*/true, /*bUseLineTrace*/true, /*bUseBounds*/true, /*bUsePivot*/false), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ElementSelected_CanExecuteMove) ); ActionList.MapAction( Commands.SnapToActor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapElementsToElement_Clicked, /*bAlign*/false, /*bUseLineTrace*/false, /*bUseBounds*/false, /*bUsePivot*/false), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ElementsSelected_CanExecuteMove) ); ActionList.MapAction( Commands.AlignToActor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapElementsToElement_Clicked, /*bAlign*/true, /*bUseLineTrace*/false, /*bUseBounds*/false, /*bUsePivot*/false), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ElementsSelected_CanExecuteMove) ); ActionList.MapAction( Commands.SnapPivotToActor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapElementsToElement_Clicked, /*bAlign*/false, /*bUseLineTrace*/true, /*bUseBounds*/false, /*bUsePivot*/true), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ElementsSelected_CanExecuteMove) ); ActionList.MapAction( Commands.AlignPivotToActor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapElementsToElement_Clicked, /*bAlign*/true, /*bUseLineTrace*/true, /*bUseBounds*/false, /*bUsePivot*/true), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ElementsSelected_CanExecuteMove) ); ActionList.MapAction( Commands.SnapBottomCenterBoundsToActor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapElementsToElement_Clicked, /*bAlign*/false, /*bUseLineTrace*/true, /*bUseBounds*/true, /*bUsePivot*/false), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ElementsSelected_CanExecuteMove) ); ActionList.MapAction( Commands.AlignBottomCenterBoundsToActor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SnapElementsToElement_Clicked, /*bAlign*/true, /*bUseLineTrace*/true, /*bUseBounds*/true, /*bUsePivot*/false), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ElementsSelected_CanExecuteMove) ); ActionList.MapAction( Commands.DeltaTransformToActors, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::DeltaTransform ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ElementSelected_CanExecuteMove) ); ActionList.MapAction( Commands.MirrorActorX, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ELEMENT MIRROR X=-1") ) ), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ElementSelected_CanExecuteScale) ); ActionList.MapAction( Commands.MirrorActorY, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ELEMENT MIRROR Y=-1") ) ), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ElementSelected_CanExecuteScale) ); ActionList.MapAction( Commands.MirrorActorZ, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ELEMENT MIRROR Z=-1") ) ), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ElementSelected_CanExecuteScale) ); ActionList.MapAction( Commands.DetachFromParent, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::DetachActor_Clicked ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::DetachActor_CanExecute ) ); ActionList.MapAction( Commands.AttachSelectedActors, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::AttachSelectedActors ) ); ActionList.MapAction( Commands.AttachActorIteractive, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::AttachActorIteractive ) ); ActionList.MapAction( Commands.CreateNewOutlinerFolder, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::CreateNewOutlinerFolder_Clicked ) ); ActionList.MapAction( Commands.LockActorMovement, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::LockActorMovement_Clicked ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::LockActorMovement_IsChecked ) ); ActionList.MapAction( Commands.RegroupActors, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::RegroupActor_Clicked ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::GroupActors_CanExecute ) ); ActionList.MapAction( Commands.UngroupActors, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::UngroupActor_Clicked ) ); ActionList.MapAction( Commands.LockGroup, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::LockGroup_Clicked ) ); ActionList.MapAction( Commands.UnlockGroup, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::UnlockGroup_Clicked ) ); ActionList.MapAction( Commands.AddActorsToGroup, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::AddActorsToGroup_Clicked ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::GroupActors_CanExecute ) ); ActionList.MapAction( Commands.RemoveActorsFromGroup, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::RemoveActorsFromGroup_Clicked ) ); ActionList.MapAction( Commands.ShowAll, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR UNHIDE ALL") ) ) ); ActionList.MapAction( Commands.ShowSelectedOnly, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnShowOnlySelectedActors ) ); ActionList.MapAction( Commands.ShowSelected, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR UNHIDE SELECTED") ) ) ); ActionList.MapAction( Commands.HideSelected, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR HIDE SELECTED") ) ) ); ActionList.MapAction( Commands.ShowAllStartup, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR UNHIDE ALL STARTUP") ) ) ); ActionList.MapAction( Commands.ShowSelectedStartup, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR UNHIDE SELECTED STARTUP") ) ) ); ActionList.MapAction( Commands.HideSelectedStartup, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR HIDE SELECTED STARTUP") ) ) ); ActionList.MapAction( Commands.CycleNavigationDataDrawn, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("CYCLENAVDRAWN") ) ) ); ActionList.MapAction( FGenericCommands::Get().SelectAll, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR SELECT ALL") ) ) ); ActionList.MapAction( Commands.SelectNone, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("SELECT NONE") ) ) ); ActionList.MapAction( Commands.InvertSelection, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR SELECT INVERT") ) ) ); ActionList.MapAction( Commands.SelectImmediateChildren, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR SELECT ALL CHILDREN") ) ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ActorSelected_CanExecute ) ); ActionList.MapAction( Commands.SelectAllDescendants, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR SELECT ALL DESCENDANTS") ) ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ActorSelected_CanExecute ) ); ActionList.MapAction( Commands.SelectAllActorsOfSameClass, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnSelectAllActorsOfClass, false ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::CanSelectAllActorsOfClass ) ); ActionList.MapAction( Commands.SelectAllActorsOfSameClassWithArchetype, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnSelectAllActorsOfClass, true ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::CanSelectAllActorsOfClass ) ); ActionList.MapAction( Commands.SelectComponentOwnerActor, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnSelectComponentOwnerActor ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::CanSelectComponentOwnerActor ) ); ActionList.MapAction( Commands.SelectRelevantLights, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR SELECT RELEVANTLIGHTS") ) ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ActorSelected_CanExecute ) ); ActionList.MapAction( Commands.SelectStaticMeshesOfSameClass, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR SELECT MATCHINGSTATICMESH") ) ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ActorSelected_CanExecute ) ); ActionList.MapAction( Commands.SelectStaticMeshesAllClasses, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES") ) ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ActorSelected_CanExecute ) ); ActionList.MapAction( Commands.SelectOwningHierarchicalLODCluster, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::OnSelectOwningHLODCluster), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ActorTypesSelected_CanExecute, FLevelEditorActionCallbacks::IncludeStaticMeshes, /*bSingleOnly*/ true ) ); FLevelEditorActionCallbacks::EActorTypeFlags IncludePawnsAndSkeletalMeshes = static_cast(FLevelEditorActionCallbacks::IncludePawns | FLevelEditorActionCallbacks::IncludeSkeletalMeshes); ActionList.MapAction( Commands.SelectSkeletalMeshesOfSameClass, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR SELECT MATCHINGSKELETALMESH") ) ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ActorTypesSelected_CanExecute, IncludePawnsAndSkeletalMeshes, /*bSingleOnly*/ false ) ); ActionList.MapAction( Commands.SelectSkeletalMeshesAllClasses, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR SELECT MATCHINGSKELETALMESH ALLCLASSES") ) ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ActorTypesSelected_CanExecute, IncludePawnsAndSkeletalMeshes, /*bSingleOnly*/ false ) ); ActionList.MapAction( Commands.SelectAllWithSameMaterial, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR SELECT MATCHINGMATERIAL") ) ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ActorSelected_CanExecute ) ); ActionList.MapAction( Commands.SelectMatchingEmitter, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR SELECT MATCHINGEMITTER") ) ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ActorTypesSelected_CanExecute, FLevelEditorActionCallbacks::IncludeEmitters, /*bSingleOnly*/ false ) ); ActionList.MapAction( Commands.SelectAllLights, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnSelectAllLights ) ); ActionList.MapAction( Commands.SelectStationaryLightsExceedingOverlap, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnSelectStationaryLightsExceedingOverlap ) ); ActionList.MapAction( Commands.SelectAllAddditiveBrushes, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("MAP SELECT ADDS") ) ) ); ActionList.MapAction( Commands.SelectAllSubtractiveBrushes, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("MAP SELECT SUBTRACTS") ) ) ); ActionList.MapAction( Commands.SelectAllSurfaces, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT ALL") ) ) ); ActionList.MapAction( Commands.SurfSelectAllMatchingBrush, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT MATCHING BRUSH") ) ) ); ActionList.MapAction( Commands.SurfSelectAllMatchingTexture, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT MATCHING TEXTURE") ) ) ); ActionList.MapAction( Commands.SurfSelectAllAdjacents, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT ADJACENT ALL") ) ) ); ActionList.MapAction( Commands.SurfSelectAllAdjacentCoplanars, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT ADJACENT COPLANARS") ) ) ); ActionList.MapAction( Commands.SurfSelectAllAdjacentWalls, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT ADJACENT WALLS") ) ) ); ActionList.MapAction( Commands.SurfSelectAllAdjacentFloors, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT ADJACENT FLOORS") ) ) ); ActionList.MapAction( Commands.SurfSelectAllAdjacentSlants, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT ADJACENT SLANTS") ) ) ); ActionList.MapAction( Commands.SurfSelectReverse, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT REVERSE") ) ) ); ActionList.MapAction( Commands.SurfSelectMemorize, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT MEMORY SET") ) ) ); ActionList.MapAction( Commands.SurfSelectRecall, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT MEMORY RECALL") ) ) ); ActionList.MapAction( Commands.SurfSelectOr, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT MEMORY INTERSECTION") ) ) ); ActionList.MapAction( Commands.SurfSelectAnd, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT MEMORY UNION") ) ) ); ActionList.MapAction( Commands.SurfSelectXor, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("POLY SELECT MEMORY XOR") ) ) ); ActionList.MapAction( Commands.SurfUnalign, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnSurfaceAlignment, TEXALIGN_Default ) ); ActionList.MapAction( Commands.SurfAlignPlanarAuto, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnSurfaceAlignment, TEXALIGN_PlanarAuto ) ); ActionList.MapAction( Commands.SurfAlignPlanarWall, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnSurfaceAlignment, TEXALIGN_PlanarWall ) ); ActionList.MapAction( Commands.SurfAlignPlanarFloor, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnSurfaceAlignment, TEXALIGN_PlanarFloor ) ); ActionList.MapAction( Commands.SurfAlignBox, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnSurfaceAlignment, TEXALIGN_Box ) ); ActionList.MapAction( Commands.SurfAlignFit, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnSurfaceAlignment, TEXALIGN_Fit ) ); ActionList.MapAction( Commands.ApplyMaterialToSurface, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnApplyMaterialToSurface ) ); ActionList.MapAction( Commands.SavePivotToPrePivot, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR BAKEPREPIVOT") ) ) ); ActionList.MapAction( Commands.ResetPivot, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR RESET PIVOT") ) ) ); ActionList.MapAction( Commands.ResetPrePivot, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR UNBAKEPREPIVOT") ) ) ); ActionList.MapAction( Commands.MovePivotHere, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("PIVOT HERE") ) ) ); ActionList.MapAction( Commands.MovePivotHereSnapped, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("PIVOT SNAPPED") ) ) ); ActionList.MapAction( Commands.MovePivotToCenter, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("PIVOT CENTERSELECTION") ) ) ); ActionList.MapAction( Commands.ConvertToAdditive, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString::Printf(TEXT("MAP SETBRUSH BRUSHTYPE=%d"), (int32)Brush_Add) ) ); ActionList.MapAction( Commands.ConvertToSubtractive, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString::Printf(TEXT("MAP SETBRUSH BRUSHTYPE=%d"), (int32)Brush_Subtract) ) ); ActionList.MapAction( Commands.OrderFirst, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("MAP SENDTO FIRST") ) ) ); ActionList.MapAction( Commands.OrderLast, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("MAP SENDTO LAST") ) ) ); ActionList.MapAction( Commands.MakeSolid, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString::Printf( TEXT("MAP SETBRUSH CLEARFLAGS=%d SETFLAGS=%d"), PF_Semisolid + PF_NotSolid, 0 ) ) ); ActionList.MapAction( Commands.MakeSemiSolid, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString::Printf( TEXT("MAP SETBRUSH CLEARFLAGS=%d SETFLAGS=%d"), (int32)(PF_Semisolid + PF_NotSolid), (int32)PF_Semisolid ) ) ); ActionList.MapAction( Commands.MakeNonSolid, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString::Printf( TEXT("MAP SETBRUSH CLEARFLAGS=%d SETFLAGS=%d"), (int32)(PF_Semisolid + PF_NotSolid), (int32)PF_NotSolid ) ) ); ActionList.MapAction( Commands.MergePolys, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("BRUSH MERGEPOLYS") ) ) ); ActionList.MapAction( Commands.SeparatePolys, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("BRUSH SEPARATEPOLYS") ) ) ); ActionList.MapAction( Commands.CreateBoundingBoxVolume, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR CREATE_BV_BOUNDINGBOX SnapToGrid=1") ) ) ); ActionList.MapAction( Commands.CreateHeavyConvexVolume, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR CREATE_BV_CONVEXVOLUME NORMALTOLERANCE=0.01 SnapToGrid=1") ) ) ); ActionList.MapAction( Commands.CreateNormalConvexVolume, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR CREATE_BV_CONVEXVOLUME NORMALTOLERANCE=0.15 SnapToGrid=1") ) ) ); ActionList.MapAction( Commands.CreateLightConvexVolume, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR CREATE_BV_CONVEXVOLUME NORMALTOLERANCE=.5 SnapToGrid=1") ) ) ); ActionList.MapAction( Commands.CreateRoughConvexVolume, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("ACTOR CREATE_BV_CONVEXVOLUME NORMALTOLERANCE=0.75 SnapToGrid=1") ) ) ); ActionList.MapAction( Commands.KeepSimulationChanges, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnKeepSimulationChanges ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::CanExecuteKeepSimulationChanges ) ); ActionList.MapAction( Commands.MakeActorLevelCurrent, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnMakeSelectedActorLevelCurrent ) ); ActionList.MapAction( Commands.MoveSelectedToCurrentLevel, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnMoveSelectedToCurrentLevel ) ); ActionList.MapAction( Commands.FindActorLevelInContentBrowser, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::OnFindActorLevelInContentBrowser), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::CanExecuteFindActorLevelInContentBrowser) ); ActionList.MapAction( Commands.FindLevelsInLevelBrowser, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnFindLevelsInLevelBrowser ) ); ActionList.MapAction( Commands.AddLevelsToSelection, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnSelectLevelInLevelBrowser ) ); ActionList.MapAction( Commands.RemoveLevelsFromSelection, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnDeselectLevelInLevelBrowser ) ); ActionList.MapAction( Commands.FindActorInLevelScript, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnFindActorInLevelScript ) ); ActionList.MapAction( Commands.BuildAndSubmitToSourceControl, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::BuildAndSubmitToSourceControl_Execute ) ); ActionList.MapAction( Commands.BuildLightingOnly, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::BuildLightingOnly_Execute ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::BuildLighting_CanExecute ) ); ActionList.MapAction( Commands.BuildReflectionCapturesOnly, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::BuildReflectionCapturesOnly_Execute ), FCanExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::BuildReflectionCapturesOnly_CanExecute ) ); ActionList.MapAction( Commands.BuildLightingOnly_VisibilityOnly, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::BuildLightingOnly_VisibilityOnly_Execute ) ); ActionList.MapAction( Commands.LightingBuildOptions_UseErrorColoring, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::LightingBuildOptions_UseErrorColoring_Toggled ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::LightingBuildOptions_UseErrorColoring_IsChecked ) ); ActionList.MapAction( Commands.LightingBuildOptions_ShowLightingStats, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::LightingBuildOptions_ShowLightingStats_Toggled ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::LightingBuildOptions_ShowLightingStats_IsChecked ) ); ActionList.MapAction( Commands.BuildGeometryOnly, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::BuildGeometryOnly_Execute ) ); ActionList.MapAction( Commands.BuildGeometryOnly_OnlyCurrentLevel, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::BuildGeometryOnly_OnlyCurrentLevel_Execute ) ); ActionList.MapAction( Commands.BuildPathsOnly, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::BuildPathsOnly_Execute ) ); ActionList.MapAction(Commands.BuildHLODs, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::BuildHLODs_Execute), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::IsWorldPartitionStreamingEnabled)); ActionList.MapAction(Commands.BuildMinimap, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::BuildMinimap_Execute), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::IsWorldPartitionEnabled)); ActionList.MapAction(Commands.BuildLandscapeSplineMeshes, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::BuildLandscapeSplineMeshes_Execute), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::IsWorldPartitionStreamingEnabled)); ActionList.MapAction(Commands.BuildTextureStreamingOnly, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::BuildTextureStreamingOnly_Execute)); ActionList.MapAction(Commands.BuildVirtualTextureOnly, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::BuildVirtualTextureOnly_Execute)); ActionList.MapAction(Commands.BuildAllLandscape, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::BuildAllLandscape_Execute)); for (int32 Index = 0; Index < FLevelEditorCommands::MaxExternalBuildTypes; ++Index) { ActionList.MapAction( Commands.ExternalBuildTypeCommands[Index], FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::BuildExternalType_Execute, Index), FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::BuildExternalType_CanExecute, Index)); } ActionList.MapAction( Commands.LightingQuality_Production, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::SetLightingQuality, (ELightingBuildQuality)Quality_Production ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsLightingQualityChecked, (ELightingBuildQuality)Quality_Production ) ); ActionList.MapAction( Commands.LightingQuality_High, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::SetLightingQuality, (ELightingBuildQuality)Quality_High ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsLightingQualityChecked, (ELightingBuildQuality)Quality_High ) ); ActionList.MapAction( Commands.LightingQuality_Medium, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::SetLightingQuality, (ELightingBuildQuality)Quality_Medium ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsLightingQualityChecked, (ELightingBuildQuality)Quality_Medium ) ); ActionList.MapAction( Commands.LightingQuality_Preview, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::SetLightingQuality, (ELightingBuildQuality)Quality_Preview ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsLightingQualityChecked, (ELightingBuildQuality)Quality_Preview) ); ActionList.MapAction( Commands.LightingDensity_RenderGrayscale, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::SetLightingDensityRenderGrayscale ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsLightingDensityRenderGrayscaleChecked ) ); ActionList.MapAction( Commands.LightingResolution_CurrentLevel, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::SetLightingResolutionLevel, (FLightmapResRatioAdjustSettings::AdjustLevels)FLightmapResRatioAdjustSettings::Current ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsLightingResolutionLevelChecked, (FLightmapResRatioAdjustSettings::AdjustLevels)FLightmapResRatioAdjustSettings::Current ) ); ActionList.MapAction( Commands.LightingResolution_SelectedLevels, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::SetLightingResolutionLevel, (FLightmapResRatioAdjustSettings::AdjustLevels)FLightmapResRatioAdjustSettings::Selected ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsLightingResolutionLevelChecked, (FLightmapResRatioAdjustSettings::AdjustLevels)FLightmapResRatioAdjustSettings::Selected ) ); ActionList.MapAction( Commands.LightingResolution_AllLoadedLevels, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::SetLightingResolutionLevel, (FLightmapResRatioAdjustSettings::AdjustLevels)FLightmapResRatioAdjustSettings::AllLoaded ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsLightingResolutionLevelChecked, (FLightmapResRatioAdjustSettings::AdjustLevels)FLightmapResRatioAdjustSettings::AllLoaded ) ); ActionList.MapAction( Commands.LightingResolution_SelectedObjectsOnly, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::SetLightingResolutionSelectedObjectsOnly ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsLightingResolutionSelectedObjectsOnlyChecked ) ); ActionList.MapAction( Commands.LightingStaticMeshInfo, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ShowLightingStaticMeshInfo ) ); ActionList.MapAction( Commands.SceneStats, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ShowSceneStats ) ); ActionList.MapAction( Commands.TextureStats, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ShowTextureStats ) ); ActionList.MapAction( Commands.MapCheck, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::MapCheck_Execute ) ); ActionList.MapAction( Commands.ShowTransformWidget, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnToggleTransformWidgetVisibility ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnGetTransformWidgetVisibility ) ); ActionList.MapAction( Commands.ShowSelectionSubcomponents, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::OnToggleShowSelectionSubcomponents), FCanExecuteAction(), FIsActionChecked::CreateStatic(&FLevelEditorActionCallbacks::OnGetShowSelectionSubcomponents) ); ActionList.MapAction( Commands.AllowTranslucentSelection, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnAllowTranslucentSelection ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsAllowTranslucentSelectionEnabled ) ); ActionList.MapAction( Commands.AllowGroupSelection, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnAllowGroupSelection ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsAllowGroupSelectionEnabled ) ); ActionList.MapAction( Commands.StrictBoxSelect, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnToggleStrictBoxSelect ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsStrictBoxSelectEnabled ) ); ActionList.MapAction( Commands.TransparentBoxSelect, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnToggleTransparentBoxSelect ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsTransparentBoxSelectEnabled ) ); ActionList.MapAction( Commands.DrawBrushMarkerPolys, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnDrawBrushMarkerPolys ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsDrawBrushMarkerPolysEnabled ) ); ActionList.MapAction( Commands.OnlyLoadVisibleInPIE, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnToggleOnlyLoadVisibleInPIE ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsOnlyLoadVisibleInPIEEnabled ) ); ActionList.MapAction( Commands.ToggleSocketSnapping, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnToggleSocketSnapping ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsSocketSnappingEnabled ) ); ActionList.MapAction( Commands.ToggleParticleSystemLOD, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnToggleParticleSystemLOD ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsParticleSystemLODEnabled ) ); ActionList.MapAction( Commands.ToggleFreezeParticleSimulation, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnToggleFreezeParticleSimulation ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsParticleSimulationFrozen ) ); ActionList.MapAction( Commands.ToggleParticleSystemHelpers, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnToggleParticleSystemHelpers ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsParticleSystemHelpersEnabled ) ); ActionList.MapAction( Commands.ToggleLODViewLocking, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnToggleLODViewLocking ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsLODViewLockingEnabled ) ); ActionList.MapAction( Commands.LevelStreamingVolumePrevis, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnToggleLevelStreamingVolumePrevis ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsLevelStreamingVolumePrevisEnabled ) ); ActionList.MapAction( Commands.EnableActorSnap, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnEnableActorSnap ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsActorSnapEnabled ) ); ActionList.MapAction( Commands.EnableVertexSnap, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnEnableVertexSnap ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::OnIsVertexSnapEnabled ) ); ActionList.MapAction( Commands.ShowSelectedDetails, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("EDCALLBACK SELECTEDPROPS" ) ) ) ); //if (FParse::Param( FCommandLine::Get(), TEXT( "editortoolbox" ) )) //{ // ActionList.MapAction( // Commands.BspMode, // FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("MODE BSP") ) ), // FCanExecuteAction(), // FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsEditorModeActive, FBuiltinEditorModes::EM_Bsp ) // ); // ActionList.MapAction( // Commands.MeshPaintMode, // FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("MODE MESHPAINT") ) ), // FCanExecuteAction(), // FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsEditorModeActive, FBuiltinEditorModes::EM_MeshPaint ) // ); // ActionList.MapAction( // Commands.LandscapeMode, // FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("MODE LANDSCAPE") ) ), // FCanExecuteAction(), // FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsEditorModeActive, FBuiltinEditorModes::EM_Landscape ) // ); // ActionList.MapAction( // Commands.FoliageMode, // FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("MODE FOLIAGE") ) ), // FCanExecuteAction(), // FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsEditorModeActive, FBuiltinEditorModes::EM_Foliage ) // ); //} ActionList.MapAction( Commands.RecompileShaders, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("RECOMPILESHADERS CHANGED" ) ) ) ); ActionList.MapAction( Commands.ProfileGPU, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("PROFILEGPU") ) ) ); ActionList.MapAction( Commands.DumpGPU, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("DUMPGPU") ) ) ); ActionList.MapAction( Commands.ResetAllParticleSystems, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("PARTICLE RESET ALL") ) ) ); ActionList.MapAction( Commands.ResetSelectedParticleSystem, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::ExecuteExecCommand, FString( TEXT("PARTICLE RESET SELECTED") ) ) ); ActionList.MapAction( FEditorViewportCommands::Get().LocationGridSnap, FExecuteAction::CreateStatic(FLevelEditorActionCallbacks::LocationGridSnap_Clicked), FCanExecuteAction(), FIsActionChecked::CreateStatic(FLevelEditorActionCallbacks::LocationGridSnap_IsChecked) ); ActionList.MapAction( FEditorViewportCommands::Get().RotationGridSnap, FExecuteAction::CreateStatic(FLevelEditorActionCallbacks::RotationGridSnap_Clicked), FCanExecuteAction(), FIsActionChecked::CreateStatic(FLevelEditorActionCallbacks::RotationGridSnap_IsChecked) ); ActionList.MapAction( FEditorViewportCommands::Get().ScaleGridSnap, FExecuteAction::CreateStatic(FLevelEditorActionCallbacks::ScaleGridSnap_Clicked), FCanExecuteAction(), FIsActionChecked::CreateStatic(FLevelEditorActionCallbacks::ScaleGridSnap_IsChecked) ); ActionList.MapAction( Commands.ToggleHideViewportUI, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::OnToggleShowViewportUI ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsViewportUIVisible ) ); ActionList.MapAction( Commands.MaterialQualityLevel_Low, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::SetMaterialQualityLevel, (EMaterialQualityLevel::Type)EMaterialQualityLevel::Low ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsMaterialQualityLevelChecked, (EMaterialQualityLevel::Type)EMaterialQualityLevel::Low ) ); ActionList.MapAction( Commands.MaterialQualityLevel_Medium, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SetMaterialQualityLevel, (EMaterialQualityLevel::Type)EMaterialQualityLevel::Medium), FCanExecuteAction(), FIsActionChecked::CreateStatic(&FLevelEditorActionCallbacks::IsMaterialQualityLevelChecked, (EMaterialQualityLevel::Type)EMaterialQualityLevel::Medium)); ActionList.MapAction( Commands.MaterialQualityLevel_High, FExecuteAction::CreateStatic( &FLevelEditorActionCallbacks::SetMaterialQualityLevel, (EMaterialQualityLevel::Type)EMaterialQualityLevel::High ), FCanExecuteAction(), FIsActionChecked::CreateStatic( &FLevelEditorActionCallbacks::IsMaterialQualityLevelChecked, (EMaterialQualityLevel::Type)EMaterialQualityLevel::High ) ); ActionList.MapAction( Commands.MaterialQualityLevel_Epic, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SetMaterialQualityLevel, (EMaterialQualityLevel::Type)EMaterialQualityLevel::Epic), FCanExecuteAction(), FIsActionChecked::CreateStatic(&FLevelEditorActionCallbacks::IsMaterialQualityLevelChecked, (EMaterialQualityLevel::Type)EMaterialQualityLevel::Epic)); ActionList.MapAction( Commands.ToggleFeatureLevelPreview, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ToggleFeatureLevelPreview), FIsActionChecked::CreateStatic(&FLevelEditorActionCallbacks::IsFeatureLevelPreviewEnabled), FIsActionChecked::CreateStatic(&FLevelEditorActionCallbacks::IsFeatureLevelPreviewActive), FIsActionButtonVisible::CreateStatic(FLevelEditorActionCallbacks::IsPreviewModeButtonVisible)); ActionList.MapAction( Commands.OrbitCameraAroundSelection, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ToggleOrbitCameraAroundSelection), FCanExecuteAction(), FIsActionChecked::CreateStatic(&FLevelEditorActionCallbacks::IsOrbitCameraAroundSelectionChecked)); ActionList.MapAction( Commands.LinkOrthographicViewports, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ToggleLinkOrthographicViewports), FCanExecuteAction(), FIsActionChecked::CreateStatic(&FLevelEditorActionCallbacks::IsLinkOrthographicViewportsChecked)); ActionList.MapAction( Commands.OrthoZoomToCursor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ToggleOrthoZoomToCursor), FCanExecuteAction(), FIsActionChecked::CreateStatic(&FLevelEditorActionCallbacks::IsOrthoZoomToCursorChecked)); ActionList.MapAction( Commands.InvertMiddleMousePan, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ToggleInvertMiddleMousePan), FCanExecuteAction(), FIsActionChecked::CreateStatic(&FLevelEditorActionCallbacks::IsInvertMiddleMousePanChecked)); ActionList.MapAction( Commands.InvertOrbitYAxis, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ToggleInvertOrbitYAxis), FCanExecuteAction(), FIsActionChecked::CreateStatic(&FLevelEditorActionCallbacks::IsInvertOrbitYAxisChecked)); ActionList.MapAction( Commands.InvertRightMouseDollyYAxis, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ToggleInvertRightMouseDollyYAxis), FCanExecuteAction(), FIsActionChecked::CreateStatic(&FLevelEditorActionCallbacks::IsInvertRightMouseDollyYAxisChecked)); ActionList.MapAction( Commands.AllowArcballRotation, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ToggleAllowArcballRotation), FCanExecuteAction(), FIsActionChecked::CreateStatic(&FLevelEditorActionCallbacks::IsAllowArcballRotationChecked) ); ActionList.MapAction( Commands.AllowScreenspaceRotation, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ToggleAllowScreenspaceRotation), FCanExecuteAction(), FIsActionChecked::CreateStatic(&FLevelEditorActionCallbacks::IsAllowScreenspaceRotationChecked) ); ActionList.MapAction( Commands.EnableViewportHoverFeedback, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::ToggleEnableViewportHoverFeedback), FCanExecuteAction(), FIsActionChecked::CreateStatic(&FLevelEditorActionCallbacks::IsEnableViewportHoverFeedbackChecked) ); const TArray& MenuItems = FDataDrivenPlatformInfoRegistry::GetAllPreviewPlatformMenuItems(); // We need one extra slot for the Disable Preview option check(MenuItems.Num() == Commands.PreviewPlatformOverrides.Num()); for (int32 Index=0; Index < MenuItems.Num(); Index++) { const FPreviewPlatformMenuItem& Item = MenuItems[Index]; EShaderPlatform ShaderPlatform = FDataDrivenShaderPlatformInfo::GetShaderPlatformFromName(Item.PreviewShaderPlatformName); if (ShaderPlatform < SP_NumPlatforms) { const bool bIsDefaultShaderPlatform = FDataDrivenShaderPlatformInfo::GetPreviewShaderPlatformParent(ShaderPlatform) == GMaxRHIShaderPlatform; auto GetPreviewFeatureLevelInfo = [&]() { if (bIsDefaultShaderPlatform) { return FPreviewPlatformInfo(GMaxRHIFeatureLevel, GMaxRHIShaderPlatform, NAME_None, NAME_None, NAME_None, false, NAME_None); } const ERHIFeatureLevel::Type FeatureLevel = GetMaxSupportedFeatureLevel(ShaderPlatform); return FPreviewPlatformInfo(FeatureLevel, ShaderPlatform, Item.PlatformName, Item.ShaderFormat, Item.DeviceProfileName, true, Item.PreviewShaderPlatformName, Item.OptionalFriendlyNameOverride); }; FPreviewPlatformInfo PreviewFeatureLevelInfo = GetPreviewFeatureLevelInfo(); ActionList.MapAction( Commands.PreviewPlatformOverrides[Index], FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::SetPreviewPlatform, PreviewFeatureLevelInfo), bIsDefaultShaderPlatform ? FCanExecuteAction() : FCanExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::CanExecutePreviewPlatform, PreviewFeatureLevelInfo), FIsActionChecked::CreateStatic(&FLevelEditorActionCallbacks::IsPreviewPlatformChecked, PreviewFeatureLevelInfo)); FConfigCacheIni* PlatformEngineIni = FConfigCacheIni::ForPlatform(*Item.PlatformName.ToString()); FString DeviceProfileSelectionModule; if (PlatformEngineIni && PlatformEngineIni->GetString(TEXT("DeviceProfileManager"), TEXT("PreviewDeviceProfileSelectionModule"), DeviceProfileSelectionModule, GEngineIni)) { const TArray* CommandListJson = Commands.PlatformToPreviewJsonPlatformOverrides.Find(Item.PlatformName); if (CommandListJson != nullptr) { for (const FLevelEditorCommands::PreviewPlatformCommand& PreviewJsonPlatform : *CommandListJson) { if (PreviewJsonPlatform.bIsGeneratingJsonCommand) { FUIAction Action; Action.ExecuteAction = FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::GeneratePreviewJson_Clicked, Item.PlatformName.ToString()); Action.IsActionVisibleDelegate = FIsActionButtonVisible::CreateStatic(&FLevelEditorActionCallbacks::IsGeneratePreviewJsonVisible, Item.PlatformName); ActionList.MapAction(PreviewJsonPlatform.CommandInfo, Action); } else { FUIAction ActionJsonFile; ActionJsonFile.ExecuteAction = FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::PreviewJson_Clicked, Item.PlatformName, Item.PreviewShaderPlatformName, PreviewJsonPlatform.FilePath); ActionJsonFile.IsActionVisibleDelegate = FIsActionButtonVisible::CreateStatic(&FLevelEditorActionCallbacks::IsPreviewJsonVisible, Item.PlatformName); ActionList.MapAction(PreviewJsonPlatform.CommandInfo, ActionJsonFile); } } } } } } ActionList.MapAction( Commands.OpenMergeActor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::OpenMergeActor_Clicked) ); ActionList.MapAction( Commands.FixupGroupActor, FExecuteAction::CreateStatic(&FLevelEditorActionCallbacks::FixupGroupActor_Clicked) ); } TSharedPtr FLevelEditorModule::GetLevelEditorOutlinerSettings() const { return OutlinerSettings; } void FLevelEditorModule::AddCustomFilterToOutliner(TSharedRef> InCustomFilter) { // Disable deprecation warnings so we can call the deprecated function to support this function (which is also deprecated) PRAGMA_DISABLE_DEPRECATION_WARNINGS OutlinerSettings->AddCustomFilter(InCustomFilter); PRAGMA_ENABLE_DEPRECATION_WARNINGS } void FLevelEditorModule::AddCustomFilterToOutliner(FLevelEditorOutlinerSettings::FOutlinerFilterFactory InCreateCustomFilter) { OutlinerSettings->AddCustomFilter(InCreateCustomFilter); } void FLevelEditorModule::AddCustomClassFilterToOutliner(TSharedRef InCustomClassFilterData) { OutlinerSettings->AddCustomClassFilter(InCustomClassFilterData); } TSharedPtr FLevelEditorModule::GetOutlinerFilterCategory(const FName& CategoryName) const { return OutlinerSettings->GetFilterCategory(CategoryName); } #undef LOCTEXT_NAMESPACE