// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class KismetCompiler : ModuleRules { public KismetCompiler(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "FieldNotification", "InputCore", "EditorFramework", "UnrealEd", "MovieScene", //"MovieSceneTools", "BlueprintGraph", "AnimGraph", "MessageLog", "Kismet", "ScriptDisassembler", } ); } }