// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Templates/SharedPointer.h" #include "UObject/Object.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "SubobjectEditorExtensionContext.generated.h" class SSubobjectBlueprintEditor; class SSubobjectEditor; class SSubobjectInstanceEditor; UCLASS() class KISMET_API USubobjectEditorExtensionContext : public UObject { GENERATED_BODY() public: const TWeakPtr& GetSubobjectEditor() const { return SubobjectEditor; } private: friend SSubobjectEditor; friend SSubobjectInstanceEditor; friend SSubobjectBlueprintEditor; TWeakPtr SubobjectEditor; };