// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/ArrayView.h" #include "UObject/NameTypes.h" #include "Widgets/SCompoundWidget.h" #include "WorkflowOrientedApp/WorkflowTabFactory.h" class FTabManager; struct FFrame; namespace CallStackViewer { void KISMET_API UpdateDisplayedCallstack(TArrayView ScriptStack); FName GetTabName(); void RegisterTabSpawner(FTabManager& TabManager); }