// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Misc/CoreMiscDefines.h" UE_DEPRECATED_HEADER(5.6, "This header has moved to the MaterialEditor module. Use MaterialEditor/MaterialNodes/SGraphNodeMaterialBase.h.") // Include the new file so that the project still compiles, but has warnings #include "MaterialEditor/MaterialNodes/SGraphNodeMaterialBase.h"