// Copyright Epic Games, Inc. All Rights Reserved. #include "SGraphNodeDefault.h" #include "GenericPlatform/ICursor.h" #include "Misc/Optional.h" void SGraphNodeDefault::Construct( const FArguments& InArgs ) { this->GraphNode = InArgs._GraphNodeObj; this->SetCursor( EMouseCursor::CardinalCross ); this->UpdateGraphNode(); }