// Copyright Epic Games, Inc. All Rights Reserved. #include "KismetNodes/SGraphNodeK2Default.h" #include "GenericPlatform/ICursor.h" #include "K2Node.h" #include "Misc/Optional.h" void SGraphNodeK2Default::Construct( const FArguments& InArgs, UK2Node* InNode ) { this->GraphNode = InNode; this->SetCursor( EMouseCursor::CardinalCross ); this->UpdateGraphNode(); }