// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class GameplayTasksEditor : ModuleRules { public GameplayTasksEditor(ReadOnlyTargetRules Target) : base(Target) { OverridePackageType = PackageOverrideType.EngineDeveloper; PrivateDependencyModuleNames.AddRange( new string[] { // ... add private dependencies that you statically link with here ... "Core", "CoreUObject", "Engine", "GameplayTasks", "BlueprintGraph", "KismetCompiler", "UnrealEd", } ); } } }