// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class GameplayDebuggerEditor : ModuleRules { public GameplayDebuggerEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", }); PrivateDependencyModuleNames.AddRange( new string[] { "RenderCore", "InputCore", "SlateCore", "Slate", "DeveloperSettings", }); if (Target.Configuration != UnrealTargetConfiguration.Shipping) { PrivateDependencyModuleNames.Add("DrawPrimitiveDebugger"); } /* PrivateIncludePaths.AddRange( new string[] { "Developer/Settings/Public", }); */ if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "EditorFramework", "UnrealEd", "LevelEditor", "PropertyEditor", "GameplayDebugger" }); } if (Target.bUseGameplayDebuggerCore) { PrecompileForTargets = PrecompileTargetsType.Any; } } } }