// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Toolkits/AssetEditorToolkit.h" class UFontFace; /*----------------------------------------------------------------------------- IFontFaceEditor -----------------------------------------------------------------------------*/ class IFontFaceEditor : public FAssetEditorToolkit { public: /** Returns the font face asset being inspected by the font face editor */ virtual UFontFace* GetFontFace() const = 0; /** Refresh the preview viewport */ virtual void RefreshPreview() = 0; };