// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class FontEditor : ModuleRules { public FontEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "AssetRegistry", "Core", "CoreUObject", "ContentBrowser", "DesktopPlatform", "DesktopWidgets", "Engine", "InputCore", "RenderCore", "Slate", "SlateCore", "UnrealEd", "PropertyEditor", "EditorStyle", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "EditorFramework", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "MainFrame", "WorkspaceMenuStructure", "MainFrame", } ); } }