// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class EditorSettingsViewer : ModuleRules { public EditorSettingsViewer(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "CurveEditor", "EditorFramework", "Engine", "GraphEditor", "InputBindingEditor", "MessageLog", "SettingsEditor", "Slate", "SlateCore", "UnrealEd", "InternationalizationSettings", "BlueprintGraph", "Analytics", "VREditor", "ToolMenus" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Settings", } ); } } }