// Copyright Epic Games, Inc. All Rights Reserved. #pragma once class FWidget; /** Coordinate system identifiers. */ enum ECoordSystem { COORD_None = -1, COORD_World, COORD_Local, COORD_Parent, COORD_Explicit, COORD_Max, }; namespace UE { namespace Widget { enum EWidgetMode { WM_None = -1, WM_Translate, WM_TranslateRotateZ, WM_2D, WM_Rotate, WM_Scale, WM_Max, }; } }