// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class EditorConfig : ModuleRules { public EditorConfig(ReadOnlyTargetRules Target) : base(Target) { // Enable truncation warnings in this module CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "EditorSubsystem", "Engine", "Json", "UnrealEd", } ); } } }