// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Styling/SlateStyle.h" class FDocumentationStyleSet : public FSlateStyleSet { public: virtual const FName& GetStyleSetName() const override; static const FDocumentationStyleSet& Get(); static void Shutdown(); ~FDocumentationStyleSet(); private: FDocumentationStyleSet(); static FName StyleName; static TUniquePtr Instance; };