// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DistCurveEditor : ModuleRules { public DistCurveEditor(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.Add("UnrealEd"); PrivateDependencyModuleNames.AddRange( new string[] { "AppFramework", "Core", "CoreUObject", "Engine", "RenderCore", "InputCore", "Slate", "SlateCore", "LevelEditor", "EditorFramework", "UnrealEd" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "MainFrame", "PropertyEditor" } ); } }