// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Delegates/Delegate.h" #include "IPropertyTableCustomColumn.h" #include "Templates/SharedPointer.h" #include "UObject/NameTypes.h" #include "UObject/WeakObjectPtrTemplates.h" class IPropertyTableCell; class IPropertyTableCellPresenter; class IPropertyTableColumn; class IPropertyTableUtilities; class SWidget; class UDeviceProfile; /** Delegate triggered when user opts to edit TextureLODSettings **/ DECLARE_DELEGATE_OneParam(FOnEditDeviceProfileTextureLODSettingsRequestDelegate, const TWeakObjectPtr&); /** * A property table custom column used to bring the user to an editor which * will manage the Texture LOD Settings associated with the device profile */ class FDeviceProfileTextureLODSettingsColumn : public IPropertyTableCustomColumn { public: FDeviceProfileTextureLODSettingsColumn(); public: // IPropertyTableCustomColumn interface virtual bool Supports( const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities ) const override; virtual TSharedPtr< SWidget > CreateColumnLabel( const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style ) const override; virtual TSharedPtr< IPropertyTableCellPresenter > CreateCellPresenter( const TSharedRef< IPropertyTableCell >& Cell, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style ) const override; public: /** * Delegate used to notify listeners that an edit request was triggered from the property table. * * @return The delegate. */ FOnEditDeviceProfileTextureLODSettingsRequestDelegate& OnEditTextureLODSettingsRequest() { return OnEditTextureLODSettingsRequestDelegate; } private: /** Delegate triggered when user opts to edit TextureLODSettings. **/ FOnEditDeviceProfileTextureLODSettingsRequestDelegate OnEditTextureLODSettingsRequestDelegate; };