// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DeviceProfileEditor : ModuleRules { public DeviceProfileEditor(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.AddRange( new string[] { "UnrealEd" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "WorkspaceMenuStructure", "PropertyEditor", "SourceControl", "TargetPlatform", "SharedSettingsWidgets", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "MainFrame", } ); } }