// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" class AActor; /** Delegate that returns a const& to an array of actors this view is inspecting */ DECLARE_DELEGATE_RetVal( const TArray< TWeakObjectPtr >&, FGetSelectedActors ); DECLARE_MULTICAST_DELEGATE_TwoParams(FExtendActorDetails, class IDetailLayoutBuilder&, const FGetSelectedActors&); /** Delegate that is invoked to extend the actor details view */ extern DETAILCUSTOMIZATIONS_API FExtendActorDetails OnExtendActorDetails;