// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IPropertyTypeCustomization.h" #include "Templates/SharedPointer.h" class FTextCustomization : public IPropertyTypeCustomization { public: static TSharedRef MakeInstance() { return MakeShareable( new FTextCustomization ); } /** IPropertyTypeCustomization interface */ virtual void CustomizeHeader( TSharedRef InPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& PropertyTypeCustomizationUtils ) override; virtual void CustomizeChildren( TSharedRef InPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& PropertyTypeCustomizationUtils ) override; };